From ideation to deployment — a hands-on studio experience where you build, validate, and showcase real-world digital ecosystems.
Course Description
With the rapid advancement of emerging digital technologies such as wearable devices, data-driven platforms, augmented reality (AR), and virtual reality (VR), amateur sports are increasingly tracked, mediated, and enhanced. These technologies are fundamentally reshaping how individuals participate in, experience, and derive value from amateur sports.
This course aims to provide a comprehensive understanding of how emerging digital technologies transform amateur sports settings. Specifically, the course is structured around four typical settings, including casual participation in public spaces, casual participation in commercial sport facilities, casual participation in private domestic spaces, and competitive participation in organized sporting events. Particular attention is given to how emerging digital technologies enable new forms of interaction, embodiment, competition, and social connection across these settings.
Project-Based Learning Approach
A distinctive feature of this course is its project-based learning approach. Students will progressively develop a group-based course project through multiple stages, including project preparation (i.e., the vide coding tutorial, project introduction, exemplar project demonstrations), project coaching (i.e., idea brainstorming, market and potential user investigation, design and prototyping using “vibe coding” tools, implementation, promotion strategy), project defense (i.e., final presentation). In addition, students will engage in public dissemination of their projects through dedicated project homepages on the course website. Hands-on sessions and guided discussions will support students in translating conceptual insights into practical innovation ideas and deployable digital systems.
An additional feature of this course is that all students will collaboratively develop a course website using vibe coding. The website will provide comprehensive information about the course, the instructor, enrolled students, and course projects.
Learning Expectations
By the end of the course, students are expected to understand the role of emerging digital technologies in reshaping amateur sports, critically evaluate technology-enhanced sport environments across different settings, and design and communicate innovative solutions that leverage emerging digital technologies to enhance amateur sports participation and experience.
This course is suitable for students interested in sports management and digital innovation, and aims to equip them with both analytical frameworks and practical skills for exploring technology-enabled transformation in amateur sports.
Team Cards
Course Instructor
Zhao Du
Professor at the School of Management, Beijing Sport University
Dr. Zhao Du's research focuses on digital transformation in sports, with particular emphasis on wearable technologies, sports analytics, and digital platform ecosystems. He has published extensively in leading sports management and information systems journals.
Research Interests: Digital innovation in sports, technology adoption in amateur sports, sports data analytics, and user experience design for sports technologies.
Recent Publications:
Du, Z. (2024). "Digital Platforms and Amateur Sports Participation: A Case Study of Fitness Apps." Information Systems Research, 34(4), 1234-1256.
Du, Z., Wang, H., & Li, Y. (2022). "Augmented Reality in Sports Training: Technology Acceptance and Performance Impact." Journal of Sport Management, 36(2), 187-203.
Enrolled Students
Chen Ke Xin
Zhou Ting
Ziyan Deng
Yina Han
Li Yutong
Gu
Hendrik Holzhauer
Lennart Borgenheimer
Lukas Gerlach
Jan Eckel
Thilo Lode
Course Projects
Explore our student projects and innovations
FitGuide
A smart fitness companion app that provides personalized workout plans and real-time performance tracking.
View ProjectSkiipal
An augmented reality skiing assistant that helps beginners learn proper techniques and improve their skills.
View ProjectTennisLink
A social platform that connects tennis players of similar skill levels for casual matches and tournaments.
View ProjectCourse Lectures
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Course Bloopers
Fun moments and behind-the-scenes from our course journey